# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-30 126 117 -18 139 133 Barn-intact.tml
2 13 144 6 15 148 EmeraldOreOutcrop.tml
21 126 7 31 135 19 StoneHouseMruined.tml
37 128 -135 50 160 -122 OreSpire.tml
50 126 139 55 132 144 CaveSpiderBurrow.tml
67 126 -359 72 129 -352 Melonfield.tml
102 126 4 105 132 8 StonePillar.tml
129 128 -196 133 130 -192 EmeraldOreOutcrop.tml
140 128 83 153 137 96 VolcanicVent.tml
172 126 -69 179 130 -62 TinyFarmField.tml
201 126 254 216 134 269 Mausoleum.tml
236 127 63 239 131 65 SkeletonHeadStatue.tml
283 127 -140 294 135 -132 MinersHut.tml
